2016 - 2017

Here I present a lot of my stuff from my first two years learning 3D, starting with some of my very first Blender models during 2016, to when I started with "real 3D", to my first side projects at the school Futuregames during the fall and winter of 2017. Everything is in chronological order.

William moberg 1ae

In early 2016 I downloaded Blender and started learning very simple 3D modeling and drawing textures within the program. 3D to me was at this point a supplement to traditional painting. This new hobby continued throughout the year.

William moberg 1c
William moberg 2

As I started putting more and more effort in a couple of scenes I started thinking it was about time to look up tutorials and pursue learning "real" game graphics.

William moberg william m screen 7680x3240 2017 02 18 19 16 26
William moberg 3

Here are a few of of my first character models I created as work samples.

William moberg william m highresscreenshot000123c
William moberg 4

As soon as I got accepted into Futuregames I dropped Blender and started learning Maya as the school would start in a few months. I took the time to try out hard-surface modeling and practice texturing with Substance Painter.

William moberg william moberg 2 both
William moberg 5

My first side projects let me try out new software such as Marvelous Designer before starting character projects.

William moberg william moberg orto

My project for a hardsurface modeling course was this RPG-7.

William moberg amber

My first character project during the first year of school, completed in November.