Voice of the Monolith - 02/18

In early 2018 I was part of a group of 10 students who created The Voice of the Monolith as part of a 5 week game project. I dedicated 2,5 weeks to our character. She was designed to be able to be easily read from a distance but also allow for close-ups due to a weird camera system. My other work in the project included props, foliage, post-processing and lighting.
Character creation: William Moberg
Rigging & animation: Nils Söderman.

The blockout model was done in 4 days, and while our rigger wasn't very fond of the quick and dirty Marvelous exported clothing that had some complex folds  we were happy to have had implemented a character for our first weekly review build.

The blockout model was done in 4 days, and while our rigger wasn't very fond of the quick and dirty Marvelous exported clothing that had some complex folds we were happy to have had implemented a character for our first weekly review build.

These are a variety of the props that I helped creating for the project. I did everything from set dressing to simple vegetation to props that were only seen once in the game.

These are a variety of the props that I helped creating for the project. I did everything from set dressing to simple vegetation to props that were only seen once in the game.

I helped establishing the games muted color palette both conceptually and practically with color grading and lighting.

I helped establishing the games muted color palette both conceptually and practically with color grading and lighting.

Voice of the Monolith - Trailer