In early 2018 I was part of a group of 10 students who created The Voice of the Monolith as part of a 5 week game project. I dedicated 2,5 weeks to our character. She was designed to be able to be easily read from a distance but also allow for close-ups due to a weird camera system. My other work in the project included props, foliage, post-processing and lighting.
Character creation: William Moberg
Rigging & animation: Nils Söderman.
Voice of the Monolith - Trailer