I exploited the soft bouncing light from what little snow we got in Stockholm to get a good base color texture for the boots. Later in Painter I simply soft-masked out the extra bright areas and darkened them, followed by a dirt- and roughness pass.
It was fun to work with large, chunky folds but I kept some things a bit too flat out of irrational polycount fears.
The hair is 10,948 tris and 2k textures. My first attempt at short hair.
Dolph - 05/18
A real-time character project to mainly attempt creating military clothing and in the meantime also test out basic photogrammetry. All texturing done in Painter.