Lookout - 07/18
William moberg splash2
William moberg head2 2
William moberg backandfront
William moberg neckerchef

Creating the neckerchief was fun and technically pretty simple. It's mostly a bunch of ornament alphas that I stamped on 1/4th of the image and then duplicated and rotated. Later baked onto my UV'd neckerchief in ZBrush.

William moberg maps2
William moberg sculpt

A character I created with the main goal being getting to know Epic's character shaders as well as try and present the character in an actual environment for once. The character including rifle and haircards weighs in at 68193 tris. All texturing but the neckerchief and hair is done in Substance Painter.